-- [ Picked text/plain from multipart/alternative ] Didn't realize there was such a thing :P I'll have a read into it, thanks.
On 1/31/07, Minh <[EMAIL PROTECTED]> wrote: > > For what it's worth, I managed to get quick results by using the > continue-edit feature in the MS Visual Studio debugger. > I could tweak the variables for my particle emitter and see my results in > a > matter of seconds. Do you know how to use the continue-edit feature? > > ----- Original Message ----- > From: "Matt Stafford" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 30, 2007 4:50 AM > Subject: [hlcoders] Particle prototyping > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi all, > > I'm starting to get into working on particle effects as of late. Just > got > > a > > quick question to either Valve or anyone else who has had experience > with > > particle creation - what is the easiest/best way to be able to prototype > > and > > test effects instead of 'tweak param and recompile' or use a bunch of > > ConVars? > > I've seen in a few files an EXPOSE_PROTOTYPE_EFFECT as well as > references > > to > > IPrototypeAppEffect. So is there an external app that Valve used to > easily > > prototype particles? > > Reason I ask is that the other engine I mod on has a fantastic particle > > system where everything can be done in the editor using a simple > > modifier-esque system, and then in the preview window you can see your > > changes. Particle development in any other manner now seems tedious, so > > I'm > > hoping there is another method Valve have used. > > > > Thanks all, > > Matt > > > > -- > > Matt Stafford (Wraiyth) > > NightFall HL2 Mod - http://nightfall.nigredostudios.com > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

