I did some googling, it seems it's as simple as turning it on in the options!

1. From the Tools menu, click Options.
2. In the Options dialog box, open the Debugging node, and select the
Edit and Continue category.
3. To enable, select the Enable Edit and Continue check box.
4. Click OK.

Note: Edit and Continue works only in debug builds. For native C++,
Edit and Continue requires using the /INCREMENTAL option.

(from http://msdn2.microsoft.com/en-us/library/7yty6a48(VS.80).aspx)

On 1/31/07, Matt Stafford <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Well I wouldn't really have the faintest idea where to start, so I'd really
appreciate a hand :)

On 1/31/07, Minh <[EMAIL PROTECTED]> wrote:
>
> Yea, it's really easy to set up and saves A LOT of time not having to
> restart your game everytime you make a code change.
> Lemme know if you need help setting it up.
>
> ----- Original Message -----
> From: "Matt Stafford" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 30, 2007 4:35 PM
> Subject: Re: [hlcoders] Particle prototyping
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Didn't realize there was such a thing :P
> > I'll have a read into it, thanks.
> >
> > On 1/31/07, Minh <[EMAIL PROTECTED]> wrote:
> >>
> >> For what it's worth, I managed to get quick results by using the
> >> continue-edit feature in the MS Visual Studio debugger.
> >> I could tweak the variables for my particle emitter and see my results
> in
> >> a
> >> matter of seconds. Do you know how to use the continue-edit feature?
> >>
> >> ----- Original Message -----
> >> From: "Matt Stafford" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Tuesday, January 30, 2007 4:50 AM
> >> Subject: [hlcoders] Particle prototyping
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Hi all,
> >> > I'm starting to get into working on particle effects as of late. Just
> >> got
> >> > a
> >> > quick question to either Valve or anyone else who has had experience
> >> with
> >> > particle creation - what is the easiest/best way to be able to
> >> > prototype
> >> > and
> >> > test effects instead of 'tweak param and recompile' or use a bunch of
> >> > ConVars?
> >> > I've seen in a few files an EXPOSE_PROTOTYPE_EFFECT as well as
> >> references
> >> > to
> >> > IPrototypeAppEffect. So is there an external app that Valve used to
> >> easily
> >> > prototype particles?
> >> > Reason I ask is that the other engine I mod on has a fantastic
> particle
> >> > system where everything can be done in the editor using a simple
> >> > modifier-esque system, and then in the preview window you can see
> your
> >> > changes. Particle development in any other manner now seems tedious,
> so
> >> > I'm
> >> > hoping there is another method Valve have used.
> >> >
> >> > Thanks all,
> >> > Matt
> >> >
> >> > --
> >> > Matt Stafford (Wraiyth)
> >> > NightFall HL2 Mod - http://nightfall.nigredostudios.com
> >> > --
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > Matt Stafford (Wraiyth)
> > http://wraiyth.freesuperhost.com
> > NightFall HL2 Mod - http://nightfall.nigredostudios.com
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--

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