If the ragdoll is client-side and the prop is server side you won't get a collision unless you make the prop or the ragdoll client/server. Prop_door_rotating does this - look at that for an example. Keep in mind that the server must be authoritative so the props won't be able to move in response to a ragdoll colliding with them (only the ragdoll can be moved, the server objects must be kinematic). The other option is to make the ragdoll server side. Server side ragdolls will have the usual latency of server-side object updates and cost bandwidth. Or you could come up with some other solution :) I don't know your game well enough to say which is best.
Either way the most likely answer to your question is that the vehicle is being simulated by the server and the ragdoll is being simulated by the client. Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Minh > Sent: Tuesday, February 06, 2007 2:22 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Ragdolls not colliding with phys_props > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > My ragdolls aren't colliding with prop_physics entites > but ARE colliding with prop_static entities and of course the > world. I'm not sure if it was this way by default or if I > changed the code (doubtful). Does anyone know how to make the > ragdolls collide with physics props (namely prop_vehicle). It > looks weird when my ragdoll is going through an entire vehicle. > I tried adding : > SetCollisionGroup ( COLLISION_GROUP_DEBRIS ); > > to the C_SDKRagdoll::CreateRagdoll() function but that didn't > seem to help... > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders