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My ragdolls aren't colliding with prop_physics entites but ARE colliding
with prop_static entities and of course the world. I'm not sure if it was this
way by default or if I changed the code (doubtful). Does anyone know how to
make the ragdolls collide with physics props (namely prop_vehicle). It looks
weird when my ragdoll is going through an entire vehicle.
I tried adding :
SetCollisionGroup ( COLLISION_GROUP_DEBRIS );
to the C_SDKRagdoll::CreateRagdoll() function but that didn't seem to help...
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