Hey, I'm trying to work with an HL2 entity that has movement type of SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE ); but the FL_ONGROUND flag never gets set when the entity hits the ground (I'm checking GetFlags() & FL_ONGROUND) and I cannot see where or why it is wrong, just wondering if anyone has any idea.
Thanks, r2. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

