Hey,
  I'm trying to work with an HL2 entity that has movement type of
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE ); but the
FL_ONGROUND flag never gets set when the entity hits the ground (I'm
checking GetFlags() & FL_ONGROUND) and I cannot see where or why it is
wrong, just wondering if anyone has any idea.

Thanks,
r2.

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