-- [ Picked text/plain from multipart/alternative ] Question on as this applying to Mods:: Does steam take care of the master server tracking for mods from the steam browser, or is there a code section that will need to be changed? did a quick serch through code for the old IP and came up with nothing, but better to make sure than run into unexpected errors.
On 2/9/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > > Alfred Reynolds wrote: > > We are doing some network re-arrangements and the external master > > servers for Half-Life 1 and Half-Life 2 games are moving to a new > > location. You should now use: > > > > Half-Life 1 games (CS 1.6, HLDM, DoD, etc): > > hl1master.steampowered.com:27010 > > > > Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The > > Ship, Dark Messiah): > > hl2master.steampowered.com:27011 > > > > We expect to move the location of the master servers on a more regular > > basis going forward so it is important that you update any software > > requesting details from these servers to uses these DNS entries to > > track the correct endpoints to use (and have them check that the > > entry has not changed on a daily basis). > > > > The existing server on 207.173.177.11 will cease answering requests at > > the end of this month. > > > > - Alfred > > > > > > _______________________________________________ > > hlds_apps mailing list > > [email protected] > > http://list.valvesoftware.com/mailman/listinfo/hlds_apps > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

