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Question on as this applying to Mods:: Does steam take care of the master
server tracking for mods from the steam browser, or is there a code section
that will need to be changed? did a quick serch through code for the old IP
and came up with nothing, but better to make sure than run into unexpected
errors.

On 2/9/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
>
> Alfred Reynolds wrote:
> > We are doing some network re-arrangements and the external master
> > servers for Half-Life 1 and Half-Life 2 games are moving to a new
> > location. You should now use:
> >
> > Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
> > hl1master.steampowered.com:27010
> >
> > Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The
> > Ship, Dark Messiah):
> > hl2master.steampowered.com:27011
> >
> > We expect to move the location of the master servers on a more regular
> > basis going forward so it is important that you update any software
> > requesting details from these servers to uses these DNS entries to
> > track the correct endpoints to use (and have them check that the
> > entry has not changed on a daily basis).
> >
> > The existing server on 207.173.177.11 will cease answering requests at
> > the end of this month.
> >
> > - Alfred
> >
> >
> > _______________________________________________
> > hlds_apps mailing list
> > [email protected]
> > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
>
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