Mods are unaffected by this change, as Mr Bloody says it is only for
external applications that run outside of our Mod environment.

- Alfred

[EMAIL PROTECTED] wrote:
> My guess is that he wasn't talking about mods.  He was talking about
> like a PHP page or whatever that queries the master server and shows
> a list of game servers.
>
> At 2007/02/09 03:12 PM, Greg Scott wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Question on as this applying to Mods:: Does steam take care of the
>> master
>> server tracking for mods from the steam browser, or is there a code
>> section
>> that will need to be changed? did a quick serch through code for the
>> old IP
>> and came up with nothing, but better to make sure than run into
>> unexpected
>> errors.
>>
>> On 2/9/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>> Alfred Reynolds wrote:
>>>> We are doing some network re-arrangements and the external master
>>>> servers for Half-Life 1 and Half-Life 2 games are moving to a new
>>>> location. You should now use:
>>>>
>>>> Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
>>>> hl1master.steampowered.com:27010
>>>>
>>>> Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games
>>>> (The Ship, Dark Messiah): hl2master.steampowered.com:27011
>>>>
>>>> We expect to move the location of the master servers on a more
>>>> regular basis going forward so it is important that you update any
>>>> software requesting details from these servers to uses these DNS
>>>> entries to track the correct endpoints to use (and have them check
>>>> that the entry has not changed on a daily basis).
>>>>
>>>> The existing server on 207.173.177.11 will cease answering
>>>> requests at the end of this month.
>>>>
>>>> - Alfred
>>>>
>>>>
>>>> _______________________________________________
>>>> hlds_apps mailing list
>>>> [email protected]
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_apps
>>>
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>>>
>> --
>>
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