Very good this works indeed, thanks Jay!
vbspinfo" -treeinfo -worldtexturestats maps\dm_spookface2
---------------------
maps\dm_spookface2.bsp: 36243144
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 686/1024 32928/49152 (67.0%)
brushes 3810/8192 45720/98304 (46.5%)
brushsides 30166/65536 241328/524288 (46.0%)
planes 27702/65536 554040/1310720 (42.3%)
vertexes 30096/65536 361152/786432 (45.9%)
nodes 10581/65536 338592/2097152 (16.1%)
texinfos 6413/12288 461736/884736 (52.2%)
texdata 209/2048 6688/65536 (10.2%)
dispinfos 409/0 71984/0 ( 0.0%)
disp_verts 11481/0 229620/0 ( 0.0%)
disp_tris 15296/0 30592/0 ( 0.0%)
disp_lmsamples 99532/0 99532/0 ( 0.0%)
faces 17398/65536 974288/3670016 (26.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13874/65536 776944/3670016 (21.2%)
leaves 11268/65536 360576/2097152 (17.2%)
leaffaces 20637/65536 41274/131072 (31.5%)
leafbrushes 8658/65536 17316/131072 (13.2%)
areas 14/256 112/2048 ( 5.5%)
surfedges 134577/512000 538308/2048000 (26.3%)
edges 77623/256000 310492/1024000 (30.3%)
LDR worldlights 532/8192 46816/720896 ( 6.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1004/32768 10040/327680 ( 3.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 16767/65536 33534/131072 (25.6%)
cubemapsamples 108/1024 1728/16384 (10.5%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 2357404/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 368779/16777216 ( 2.2%)
entdata [variable] 518659/393216 (131.9%) VERY FULL!
LDR leaf ambient 11268/65536 270432/1572864 (17.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 16/0 640/0 ( 0.0%)
occluder polygons 93/0 1116/0 ( 0.0%)
occluder vert ind 398/0 1592/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5652 ( 0.0%)
pakfile [variable] 25293218/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 1582162/4194304 (37.7%)
==== Total Win32 BSP file data space used: 35980752 bytes ====
Total triangle count: 43518
-------------------
TREE INFO:
-------------------
Number of nodes ------------------ : 10581
Optimum tree depth (logN) -------- : 13.000
Minimum tree depth --------------- : 4
Maximum tree depth --------------- : 32
Average tree depth --------------- : 8.114
Average leaf variance from optimum : 2.144
---------------------
----- Original Message -----
From: "Jay Stelly" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 12, 2007 1:56 PM
Subject: RE: [hlcoders] Re: Open Source Mods (again)
We had a bug like this a while back - maybe the fix isn't out on the SDK
tools yet. The workaround is to run from one directory above the map:
Vbspinfo maps\dm_overwatch.bsp
So if it's the same problem that should be a usable workaround until the
fix is out.
Jay
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Kevin Ottalini
Sent: Monday, February 12, 2007 1:25 PM
To: [email protected]
Subject: Re: [hlcoders] Re: Open Source Mods (again)
If I try and use vbspinfo it gives me the filesize then errors out:
vbspinfo" dm_overwatch
---------------------
dm_overwatch.bsp: 4480012
Error opening dm_overwatch.bsp
----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 12, 2007 1:13 PM
Subject: RE: [hlcoders] Re: Open Source Mods (again)
> Oh, sorry. It was a missing link:
>
> http://developer.valvesoftware.com/wiki/PreviousReleaseNotes
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders