That's what I meant thanks all for your help! > -----Original Message----- > From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED] > Sent: 14 February 2007 19:10 > To: [email protected] > Subject: Re: [hlcoders] Inverse Vector > > Jay C. wrote: > > Hey, > > > > Anyone know the quickest way to inverse a Vector? > > > > I tried x,y and z *= -1 but that wasn't correct. > > What do you mean by "inverse"? > > Vect * -1 will give you a vector that points in the opposite direction > of the original vector. > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders
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