Hi,
  In HL1 I had a SOLID_BBOX entity that the player could push. It slowed
the player down a little and in the entities Touch I gave it some velocity
and it all work fine. I'm trying to do the same thing in HL2 but the player
gets "jerked" back and it's not smooth at all now. I've had a look at
StepMove etc but I can't really see how to fix it, I wondered if there was a
way to get the behaviour like HL1.
I also tried switching to an object with Solid_VPhysics but I get similar
results. I guess I want the entity to be pushed and leave the player motion
smooth rather than resolving the players position back instantly. I'll pay
$200 for the right answer (just kidding).

Thanks,
r2.

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