Hi, In HL1 I had a SOLID_BBOX entity that the player could push. It slowed the player down a little and in the entities Touch I gave it some velocity and it all work fine. I'm trying to do the same thing in HL2 but the player gets "jerked" back and it's not smooth at all now. I've had a look at StepMove etc but I can't really see how to fix it, I wondered if there was a way to get the behaviour like HL1. I also tried switching to an object with Solid_VPhysics but I get similar results. I guess I want the entity to be pushed and leave the player motion smooth rather than resolving the players position back instantly. I'll pay $200 for the right answer (just kidding).
Thanks, r2. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

