Hi, I am trying to extract the timing tag information from Source gestures. (Timing tags are the little "apex", "accent", etc. tags you see when you add a gesture to a scene in Face Poser.)
It seems like most of the gestures, ie Alyx's "A_g_wave" have related gestures named A_g_waveapexArms, A_g_waveloopSpine. Since the number of frames in "A_g_wave" tell how long the gesture is, I thought that the framecount of A_g_waveloopspine et. al. would give me the timing tag information. Unfortunately, that doesn't seem to be the case. (This seems to give the right timing for the first tag, but not the later ones.) I also tried seeing if the tags were implemented as animation events, but that doesn't seem to be the case either. Obviously there is some way to get this information, because FacePoser is doing it, but I don't know how. And I don't think any of the code we have access to extracts that information. Any ideas? Also, if anyone else is ever interested in automatically generating scenes for Half-Life 2, let me know. We have a bunch of Python code that generates scenes, and are building a corpus with all the existing Source scenes parsed into structures with associated speech timing information, closed captioning, etc. Thanks for any help, Nate _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

