There isn't one currently which is an oversight, I will see if we can get it added for ya. In the meantime the ugly solution is to poll inside of your gameframe() function and detect the change yourself.
- Alfred [EMAIL PROTECTED] wrote: > Is there a server callback when a client's steamid becomes valid? > Strangely there seems to be a server plugin interface for this called > NetworkIDValidated, but I can find no analogous interface for a > server callback. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

