There isn't one currently which is an oversight, I will see if we can
get it added for ya. In the meantime the ugly solution is to poll inside
of your gameframe() function and detect the change yourself.

- Alfred

[EMAIL PROTECTED] wrote:
> Is there a server callback when a client's steamid becomes valid?
> Strangely there seems to be a server plugin interface for this called
> NetworkIDValidated, but I can find no analogous interface for a
> server callback.
>
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