Thanks.  
http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=132 has 
been filed for tracking.

At 2007/03/10 04:44 PM, Alfred Reynolds wrote:
>There isn't one currently which is an oversight, I will see if we can
>get it added for ya. In the meantime the ugly solution is to poll inside
>of your gameframe() function and detect the change yourself.
>
>- Alfred
>
>[EMAIL PROTECTED] wrote:
>> Is there a server callback when a client's steamid becomes valid?
>> Strangely there seems to be a server plugin interface for this called
>> NetworkIDValidated, but I can find no analogous interface for a
>> server callback.
>>
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