Thanks. http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=132 has been filed for tracking.
At 2007/03/10 04:44 PM, Alfred Reynolds wrote: >There isn't one currently which is an oversight, I will see if we can >get it added for ya. In the meantime the ugly solution is to poll inside >of your gameframe() function and detect the change yourself. > >- Alfred > >[EMAIL PROTECTED] wrote: >> Is there a server callback when a client's steamid becomes valid? >> Strangely there seems to be a server plugin interface for this called >> NetworkIDValidated, but I can find no analogous interface for a >> server callback. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

