We are using GCC 3.3 and have no upgrade plans at the moment (upgrading would 
break all existing mods so it would be a rare event if it ever happens).

- Alfred

Ondrej Hošek wrote:
> (Transplanted from [hlds_linux]...)
>
> Actually, GCC 3.4 and 4.x have the same ABI. The big change happened
> 3.3 -> 3.4. I don't know what Valve compiled their current engine
> versions
> with (please tell), but is there a plan to move to one of these
> versions (3.4, 4.0, 4.1)? What would the timeframe be?
>
> You may wish to read about the ABIs at
> http://gcc.gnu.org/onlinedocs/libstdc++/abi.html. It's the major
> version (first number) of libstdc++.so that matters. Since GCC 3.4
> (versions of
> 4.2 and 4.3 are not known yet), they're at major 6.
>
> Oh... and here's a tip: DON'T add "-Wall -Werror -pedantic" to and
> remove "-fpermissive" from the CCFLAGS. g++ will hate you. ;-)
>
> ~~ Ondra
>
> Alfred Reynolds wrote:
>> This question is better asked on the hlcoders list (subscribe via
>> http://list.valvesoftware.com).  The reason you need to do it is
>> because the Source engine is compiled with GCC 3.x and GCC 4.x
>> binaries aren't binary compatible for the C++ ABI.
>>
>> - Alfred
>>
>> Dave Dodd wrote:
>>
>>> Hi,
>>>
>>> Can someone either point me towards discussion of why the linux_sdk
>>> need to be compiled under GCC 3.?.?   I am trying to resolve a
>>> problem with my Battlegrounds 2 server and I don't want to downgrade
>>> my compiler from 4.1.1 .  I was able to compile a server under 4.1.1
>>> by simply tweaking two source files lightglow.cpp & mathlib.cpp
>>>
>>> Anyone ?
>>>
>>> -- Dave
>>>
>
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