We are using GCC 3.3 and have no upgrade plans at the moment (upgrading would break all existing mods so it would be a rare event if it ever happens).
- Alfred Ondrej Hošek wrote: > (Transplanted from [hlds_linux]...) > > Actually, GCC 3.4 and 4.x have the same ABI. The big change happened > 3.3 -> 3.4. I don't know what Valve compiled their current engine > versions > with (please tell), but is there a plan to move to one of these > versions (3.4, 4.0, 4.1)? What would the timeframe be? > > You may wish to read about the ABIs at > http://gcc.gnu.org/onlinedocs/libstdc++/abi.html. It's the major > version (first number) of libstdc++.so that matters. Since GCC 3.4 > (versions of > 4.2 and 4.3 are not known yet), they're at major 6. > > Oh... and here's a tip: DON'T add "-Wall -Werror -pedantic" to and > remove "-fpermissive" from the CCFLAGS. g++ will hate you. ;-) > > ~~ Ondra > > Alfred Reynolds wrote: >> This question is better asked on the hlcoders list (subscribe via >> http://list.valvesoftware.com). The reason you need to do it is >> because the Source engine is compiled with GCC 3.x and GCC 4.x >> binaries aren't binary compatible for the C++ ABI. >> >> - Alfred >> >> Dave Dodd wrote: >> >>> Hi, >>> >>> Can someone either point me towards discussion of why the linux_sdk >>> need to be compiled under GCC 3.?.? I am trying to resolve a >>> problem with my Battlegrounds 2 server and I don't want to downgrade >>> my compiler from 4.1.1 . I was able to compile a server under 4.1.1 >>> by simply tweaking two source files lightglow.cpp & mathlib.cpp >>> >>> Anyone ? >>> >>> -- Dave >>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

