In the Cgib::Spawn function you can change the AddSolidFlags and
SetCollisionGroup flags. You can also modify your bullet collision code to
affect that collision group (as it may be ignoring it now).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Yhtio
Sent: Wednesday, March 21, 2007 10:18 AM
To: [email protected]
Subject: [hlcoders] SpawnSpecificGibs()

I am using this to spawn gibs; however the gibs don't seem to be solid.
If I walk over them or shoot at them it just goes through the gib as if
it where not there?

Anyone have any idea how I can resolve this problem?


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