Any pointers on what flags? I have already tried VPHYSICS collision flag and solid flags... Seem to make no difference.
With the bullet code; I assume what your saying is I could use the TraceBullet to check if it has collided with the model; but if it has then what shall I do? Some how tell the model to respond to it?? Thanks, Mukkan Ben Everett wrote:
In the Cgib::Spawn function you can change the AddSolidFlags and SetCollisionGroup flags. You can also modify your bullet collision code to affect that collision group (as it may be ignoring it now). -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Yhtio Sent: Wednesday, March 21, 2007 10:18 AM To: [email protected] Subject: [hlcoders] SpawnSpecificGibs() I am using this to spawn gibs; however the gibs don't seem to be solid. If I walk over them or shoot at them it just goes through the gib as if it where not there? Anyone have any idea how I can resolve this problem? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________ NOD32 2108 (20070312) Information __________ This message was checked by NOD32 antivirus system. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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