I've tried a number of ways to this, many failed, but the closest
method i believe is this: (I'm trying to get more than one _rt_Camera
texture active and working)

// similar to weapon_parse.h

// added this to baseclientrendertargets.cpp
IClientRenderTargets * CreateCustomRenderTargets()
{
        return new CBaseClientRenderTargets;
}

// and in iclientrendertargets.h
// extern IClientRenderTargets * g_pClientRenderTargets;
extern IClientRenderTargets* CreateCustomRenderTargets();

any comments on how to do this correctly would be greatly appreciated

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