I've tried a number of ways to this, many failed, but the closest
method i believe is this: (I'm trying to get more than one _rt_Camera
texture active and working)
// similar to weapon_parse.h
// added this to baseclientrendertargets.cpp
IClientRenderTargets * CreateCustomRenderTargets()
{
return new CBaseClientRenderTargets;
}
// and in iclientrendertargets.h
// extern IClientRenderTargets * g_pClientRenderTargets;
extern IClientRenderTargets* CreateCustomRenderTargets();
any comments on how to do this correctly would be greatly appreciated
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