This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello everyone! In the mod I am working on, we require several different pairs of hands attached to the weapon viewmodels. There shall be several player models who shall all carry the same weapon, but obviously with different sets of hands. Now, the technique we used for this in the id engine was to use tags - each hand had a predefined bone which viewmodels could be tagged to. Thus, the hands would follow the weapon in first person view.
The same technique is described for world models in Source: http://developer.valvesoftware.com/wiki/World_Models However, I was unable to find any information about tagging viewmodels. I opened some of them in the model viewer, but the hand meshes seemed to be statically connected to the weapon. Does Source even have the possibility to dynamically tag viewmodels? Any feedback would be highly appreciated. I can't imagine that an advanced engine would require making seperate viewmodels for every weapon <-> player model combination :) Thanks in advance, Darth.Hunter -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

