-- [ Picked text/plain from multipart/alternative ] I had written some sleeve code for flf/la that allowed dynamic model loading on the client for view models, without touching the server. This method allowed me to use the same base weapon model, but change the appearance of the clothing completely on the client without having to pass anything extra down from the server, through clientmode.
might be worth taking a look at. On 4/1/07, Minh <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Yea, I would definately go with bodygroups. It's the simplest way to > achieve > what you want. I managed to use bodygroups for my view models. > I'm not sure what kind of performance hit there will be if you use > bodygroups but it seems negligible.. > > ----- Original Message ----- > From: "Andrew (Bromfitsen)" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, April 01, 2007 12:53 PM > Subject: Re: [hlcoders] Dynamic viewmodel attachments > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Would body group snot work better for you in this case? > > http://developer.valvesoftware.com/wiki/Body_Groups > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

