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Hi guys,
    I want to implement prop_vehicles with windows that you can shoot out. The 
problem I'm having right now is being able to have the windows destructable. I 
figure the best way to do that is to use hitbox sets. Have a hitbox set for 
each permutation of the windows being shot out.
    So if the back left window gets shot out, I switch to the hitbox set that 
includes all windows except the back left.
    My question is, has anyone used hitbox set? and is this an ideal way to go 
about handling this problem? Another alternative I thought of would be to have 
the windows as seperate entities and parent them to the car entity. This method 
seems really messy...
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