Actually, what the teleport does ( void
CFourWheelVehiclePhysics::Teleport( matrix3x4_t& relativeTransform ) it
was already present, I'm just making a function call here), is move the
four wheels; and nothing else. Comment says:

// We basically just have to make sure the wheels are in the right
place   // after teleportation occurs


> If your vehicles are anything like the jeep it's probably because it
> has more than one physics object and you're only moving one, so when
> you're moving the main object the wheels are still where they were, so
> they pull it all back.
>
> I guess you need to move all the wheel objects too, I'm not sure if
> there's a function to do that for you.
>
> garry
>
> On 4/5/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> Hi all,
>>
>> I'm trying to respawn vehicles back to their original position after
>> they
>> haven't been used for a while. For simplicity I thought of just
>> teleporting the vehicles. I saw there's a function Teleport in the
>> vehiclephysics class; but when I call it it seems Catapult would have
>> been
>> a beter name :p [ I test this while driving it though, maybe that in
>> itself is a no-no ]. Do I need to disable something first; is there
>> another way to teleport a vehicle or is teleporting just not a good
>> option
>> here?
>>
>> Thanks in advance for your help,
>>
>> -- Maarten
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to