Btw, I think it would all be better if we used const char* and Q_strstr
like this:

{
       const char *mapName = STRING( gpGlobals->mapname );


       if (Q_stristr("sf_", mapName)) // Classic SourceForts CTF
       {
              CreateGameRulesObject( "CSFCTFGamerules" );
       }
       else if (Q_stristr("cr_", mapName))) // Core Run map
       {
              CreateGameRulesObject( "CSFCRGamerules" );
       }

and so on.

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