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No, I mean in code. You'll have to write a new material proxy based off of
the "AnimatedTexture" proxy, that cycles once.

Look up material proxies on the wiki.

erm, here:
http://developer.valvesoftware.com/wiki/Material_Proxies#Writing_Material_Proxy_Implementations

You can base your new one off of the existing one though.

On 5/1/07, Gus <[EMAIL PROTECTED]> wrote:
>
> This is a cryptographically signed message in MIME format.
> --
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi Tony,
> can you explain this to me a bit more? Is this all done in VMT? If so,
> how would a write
> that out?
>
> When you say child of the animated one do you mean a 2nd VTF that is not
> animated?....
>
> Thanks,
> Gus
> "Outlaws & Lawmen" Mod
>
>
>
> Tony "omega" Sergi wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > you'll have to make a new material proxy to do it, i believe, a child of
> the
> > animated one, just make it not animate after it goes through once.
> >
> > On 5/1/07, Gus <[EMAIL PROTECTED]> wrote:
> >
> >> This is a cryptographically signed message in MIME format.
> >> --
> >> Greets,
> >> I have an animated material, but it loops and only want it to play
> once.
> >> Has
> >> anybody created a non-looped material? Here's what I have on my VMT
> >>
> >> "unlitgeneric"
> >> {
> >>    "$basetexture" "console/background01"
> >> "Proxies"
> >>        {
> >>          "AnimatedTexture"
> >>          {
> >>             "animatedTextureVar" "$basetexture"
> >>             "animatedTextureFrameNumVar" "$frame"
> >>             "animatedTextureFrameRate" "15"
> >>          }
> >>     }
> >>
> >> "$ignorez"    1
> >> "$translucent" 1
> >> "$nolod" "1"
> >> }
> >>
> >>
> >>
> >> Thanks,
> >> Gus
> >> "Outlaws & Lawmen" Mod
> >> --
> >> Content-Description: S/MIME Cryptographic Signature
> >>
> >> [ smime.p7s of type application/x-pkcs7-signature deleted ]
> >> --
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
> >
> >
> --
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>


--
-omega
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