Is the wind only going one way? If so just make a new entity which basically points in the direction of the wind and has a var that is it strength. Then some where (like the think function for player movement) apply the wind as a vector times the current frame time to any entitys which are flying.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, May 03, 2007 4:33 AM To: [email protected] Subject: [hlcoders] Flying with the wind Hi, I'm currently working with a few people to realize their design, using the Source Engine. I'm supposed to get the player character to fly, riding the wind. I have changed the MOVETYPE to FLY, and have been experimenting with trigger_push brushes which could act as wind. I'm not quite satisfied with the result though. It just doesn't feel like the player character is flying with the wind. Does anyone have an idea how this could be done better? I'm thinking about creating a new entity which would be a wind field described by lots of vectors, which could be linearly interpolated between to get a wind direction at any point. But then again, that could be pretty hard to create too... an easy solution would be appreciated :) Jimmy ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

