Hi,

I'm currently working with a few people to realize their design, using
the Source Engine. I'm supposed to get the player character to fly,
riding the wind. I have changed the MOVETYPE to FLY, and have been
experimenting with trigger_push brushes which could act as wind. I'm
not quite satisfied with the result though. It just doesn't feel like
the player character is flying with the wind.

Does anyone have an idea how this could be done better? I'm thinking
about creating a new entity which would be a wind field described by
lots of vectors, which could be linearly interpolated between to get a
wind direction at any point. But then again, that could be pretty hard
to create too... an easy solution would be appreciated :)

Jimmy

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