-- [ Picked text/plain from multipart/alternative ] As far as I know, CBaseEntity:GetAbsOrigin() should return the "center" point of the model for a model based entity (0,0,0 in your modeling program). If that doesn't work you could try CBaseEntity::WorldSpaceCenter().
On 5/2/07, Drak <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Is there anyway to get the models "center" origin? For example, I'm using > the model of a concrete pipe (models/prop_pipes/concrete_pipe001a.mdl) > > I want to retrieve it's center origin and place a entity in the origin. > (It's basicly a cannon) > For the second question, I have the launcher entity (the pipe) have a > trigger, to turn on or off. Would I even be able to get the entitys origin > within a the "InputToggle" class member? Using the "this" pointer? > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

