Hi,
   I've just noticed that when I play my mod online the other clients in
the game don't seem to be playing the correct animations, from my point of
view, but your own player does. For example, if someone strafed you would
expect to see them play a strafe anim, but you don't, they just play the
normal run anim and slide sideways. I've only modified
sdk_playeranimstate.cpp (CSDKPlayerAnimstate::CalcAnimLayerSequence) to pick
the names of my own animations. All the anims work correctly if you go
thridperson and check them on yourself. Any ideas why they don't seem to be
getting trasmitted. It's the advanced SDK.

Mark.

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