Hi, I've just noticed that when I play my mod online the other clients in the game don't seem to be playing the correct animations, from my point of view, but your own player does. For example, if someone strafed you would expect to see them play a strafe anim, but you don't, they just play the normal run anim and slide sideways. I've only modified sdk_playeranimstate.cpp (CSDKPlayerAnimstate::CalcAnimLayerSequence) to pick the names of my own animations. All the anims work correctly if you go thridperson and check them on yourself. Any ideas why they don't seem to be getting trasmitted. It's the advanced SDK.
Mark. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

