-- [ Picked text/plain from multipart/alternative ] CONTEXT: In our mod, the default state is to have a mouse cursor on-screen. Right-click and hold is mouselook, left-click selects entities, left-click and drag moves the selected entities. This is achieved by sending a trace client-side at the location of the mouse and sending the endpos to the server to update the position of the selected entities. This update is done every tick.
PROBLEM: On some test machines, this works well. On other test machines, it works for a couple of seconds, then the position updates begin to lag worse and worse over time. The only consistency we've seen is that single core machines work and multi-core machines lag. QUESTIONS: Is this a known problem? Or are we just not optimizing well enough? Any ideas how to optimize this process? NOTE: We have tried setting the affinity of hl2.exe to single processor to no avail. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

