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Use windows API.
On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Did some searching and found IFileSystem::RelativePathToFullPath
>
> Works a treat, thanks guys.
>
> On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >
> > Cant seem to find it, not in filesystem.h I also had a look for anything
> > similar sounding and turned up nothing.
> >
> > On 6/28/07, Garry Newman < [EMAIL PROTECTED]> wrote:
> > >
> > > There's a function on the filesystem called RelativeToLocal.. that
> > > should work.
> > >
> > > garry
> > >
> > > On 6/28/07, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > That works thanks, how would I keep it relative to the mod bin
> folder?
> > >
> > > >
> > > > On 6/28/07, Stephen Swires <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > I don't know why you would need this but I would assume the
> > > ShellExecute
> > > > > is relative to the hl2.exe, so try bin/modchecker.exe
> > > > >
> > > > > Benjamin Davison wrote:
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > How would I go about loading a program on mod startup? I
> currently
> > > have
> > > > > > looked at CHLClient::Init() and used this piece of code at the
> > > bottom of
> > > > > the
> > > > > > function.
> > > > > >
> > > > > > vgui::system()->ShellExecute("open", " modchecker.exe");
> > > > > >
> > > > > > modchecker.exe is in the mod bin folder.
> > > > > >
> > > > > > Any ideas would be appreciated.
> > > > > > --
> > > > > > - Benjamin Davison
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
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> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
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> > > > > please visit:
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> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > - Benjamin Davison
> > > > --
> > > >
> > > > _______________________________________________
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> archives,
> > > please visit:
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> > > >
> > > >
> > >
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > - Benjamin Davison
>
>
>
>
> --
> - Benjamin Davison
> --
>
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