-- [ Picked text/plain from multipart/alternative ] I am using: m_pPlayerList->SetSectionFgColor(sectionID, g_PR->GetTeamColor(i)); at the bottom of UpdateTeamInfo. This is what I am using in UpdatePlayerInfo:
// set the row color based on the players team m_pPlayerList->SetItemFgColor( itemID, g_PR->GetTeamColor( g_PR->GetTeam( i ) ) ); In c_playerresource.cpp I am using: #ifndef HL2MP m_Colors[TEAM_BRITAIN] = COLOR_BLUE; m_Colors[TEAM_FRANCE] = COLOR_RED; m_Colors[TEAM_GERMANY] = COLOR_YELLOW; m_Colors[TEAM_SPECTATOR] = COLOR_WHITE; #endif and the colors are defined in shareddefs.h Baer From: "Ben Everett" <[EMAIL PROTECTED]> To: <[email protected]> Subject: RE: [hlcoders] Team colors are screwey Date: Thu, 28 Jun 2007 20:25:46 -0500 Reply-To: [email protected] What are you using to obtain team colors? --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

