Hi, so in the advanced SDK how do you play a simple full body player anim?
The problem I see is that no matter what ACT_ you set up in Player.cpp, when
it reaches ComputeMainSequence() the function CalcMainActivity(); is called,
which just stomps all over any specific ACT_ that has been set up by using
the player movement and picking either walk/idle/crouch/jump. And so
anything more complicated never gets played. How do you do it?

Thanks,
Mark.

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