Hi, so in the advanced SDK how do you play a simple full body player anim? The problem I see is that no matter what ACT_ you set up in Player.cpp, when it reaches ComputeMainSequence() the function CalcMainActivity(); is called, which just stomps all over any specific ACT_ that has been set up by using the player movement and picking either walk/idle/crouch/jump. And so anything more complicated never gets played. How do you do it?
Thanks, Mark. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

