Aye, but the grenade has surfaceprop set to "metal", and we have no surfaceproperties files of our own so I take it we're using HL2 ones, so this should be valid if i'm not mistaken.
> -- > [ Picked text/plain from multipart/alternative ] > it has to do with the surfaceprop that the grenade has. > and the surfaceprops text files in the scripts folder, to define them. > > On 7/7/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >> Hi list, >> >> this is probably an easy question. Im grinding through our buglist and >> one >> of them is that our grenades do not have a bounce sound. I checked the >> code and there's an empty BounceSound function that is deliberately left >> empty since physics supposedly handles bounce sounds. I can add an >> EmitSound in the BounceSound function which does give me a bounce sound, >> but I'd much rather have surface-dependent bounce sounds than one >> hard-coded one. Any idea why these are not triggered when the (otherwise >> default SDK) grenade hits surfaces? >> >> Thanks >> >> -- maarten >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

