Aye, but the grenade has surfaceprop set to "metal", and we have no
surfaceproperties files of our own so I take it we're using HL2 ones, so
this should be valid if i'm not mistaken.

> --
> [ Picked text/plain from multipart/alternative ]
> it has to do with the surfaceprop that the grenade has.
> and the surfaceprops text files in the scripts folder, to define them.
>
> On 7/7/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> Hi list,
>>
>> this is probably an easy question. Im grinding through our buglist and
>> one
>> of them is that our grenades do not have a bounce sound. I checked the
>> code and there's an empty BounceSound function that is deliberately left
>> empty since physics supposedly handles bounce sounds. I can add an
>> EmitSound in the BounceSound function which does give me a bounce sound,
>> but I'd much rather have surface-dependent bounce sounds than one
>> hard-coded one. Any idea why these are not triggered when the (otherwise
>> default SDK) grenade hits surfaces?
>>
>> Thanks
>>
>> -- maarten
>>
>>
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>>
>>
>
>
> --
> -omega
> --
>
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>
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