Yes, only things that are MOVETYPE_VPHYSICS will run vphysics' collision system - so only those can generate sounds.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Saturday, July 07, 2007 12:24 PM > To: [email protected] > Subject: RE: [hlcoders] Physics bounce sounds > > VPhysicsCollision() isn't overridden nor called, > PostCollision isn't called either. I take it the grenade > isn't considered a vphysics object at all? Is this because it's using > > SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_CUSTOM ); > > rather than VPHYSICS? ( I tried changing it but keep hitting > asserts, and only want to allocate so much time per bug... a > long list to go ;) ). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

