Yes, only things that are MOVETYPE_VPHYSICS will run vphysics' collision
system - so only those can generate sounds.

Jay

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, July 07, 2007 12:24 PM
> To: [email protected]
> Subject: RE: [hlcoders] Physics bounce sounds
>
> VPhysicsCollision() isn't overridden nor called,
> PostCollision isn't called either. I take it the grenade
> isn't considered a vphysics object at all? Is this because it's using
>
> SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_CUSTOM );
>
> rather than VPHYSICS? ( I tried changing it but keep hitting
> asserts, and only want to allocate so much time per bug... a
> long list to go ;) ).

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