Hello,

thanks!

I have figured it out!

With friendly reguards

Ratman2000

----- Original Message -----
From: "Ben Everett" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 09, 2007 8:34 PM
Subject: RE: [hlcoders] How to trace?


> In the SDK code do a search for CTraceFilterSimple... you can use that to
> work off of.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Monday, July 09, 2007 1:19 PM
> To: [email protected]
> Subject: Re: [hlcoders] How to trace?
>
> Hello,
>
> can you give me an example please?
>
> Thanks!
>
>
> With friendly reguards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Ben Everett" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, July 09, 2007 8:04 PM
> Subject: RE: [hlcoders] How to trace?
>
>
> > You can setup a complex trace filter to only have an allow list, which
> would
> > be that of players.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > Sent: Monday, July 09, 2007 12:13 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] How to trace?
> >
> > Hello,
> >
> > thanks thats a nice idea but its to many time thats needed so i get lags
> > becouse i
> > trace over the full map :/
> > Is there no other way to trace and hit only players?
> >
> > With friendly Reguards
> >
> > Ratman2000
> >
> > ----- Original Message -----
> > From: "Ben Everett" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, July 09, 2007 7:02 PM
> > Subject: RE: [hlcoders] How to trace?
> >
> >
> > > Keep looping through the trace, and whenever you hit a wall or
anything
> > set
> > > it to ignore that entity. This is done by setting up a trace filter
(the
> > > part where you are passing NULL).
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > > Sent: Monday, July 09, 2007 11:38 AM
> > > To: [email protected]
> > > Subject: [hlcoders] How to trace?
> > >
> > > Hello,
> > >
> > > im testing in my plugin how to trace from a position to another and
> check,
> > > if a player in this line.
> > >
> > > So i think:
> > >
> > > Start ----------------------------- End = Nothing
> > > Start ------- Player -------------- End = Player Hit!
> > >
> > > So i have tested:
> > >
> > > trace_t   tr;
> > >  Ray_t ray;
> > >  ray.Init( Start , Ende );
> > >
> > >  Enginetrace->TraceRay( ray, COLLISION_GROUP_PLAYER, NULL, &tr );
> > >
> > > But than the trace dont get by walls and other stuff...
> > >
> > > I like to trace without hit anythink... only players... is there a
way?
> > >
> > > Thanks for all help!
> > >
> > > With friendly reguards from Germany
> > >
> > > Ratman2000
> > >
> > >
> > > _______________________________________________
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> > >
> > >
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> >
> >
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