--
[ Picked text/plain from multipart/alternative ]
there is a decal issue on models, where it ends up tiling a wh ole sheet of
them.
ie: an explosion blast.

here's the model before an explosion is detonated on it
http://www.omegaowns.us/pics/before_expl.jpg

here is after *ONE* decal is applied (stock explosion code)
http://www.omegaowns.us/pics/after_expl.jpg

and here is  one of the valve models from hl2, where it's working fine.
http://www.omegaowns.us/pics/stock_valve_model.jpg

and i can't see anything in the vmt's that are different.
-Tony

On 2/23/07, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I've heard from others that there is an issue with some types of materials
> (decals?).
>
> On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote:
> >
> > Okay.  I was able to repro this with the stringtable version and fix it.
> > The fix will go out some time in the next few weeks whenever we have an
> > engine update coming out.
> >
> > I still need to look at models and materials/decals, too, since there
> > may be similar issues wrt those types of things.
> >
> > Yahn
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > Sent: Friday, February 23, 2007 9:04 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> >
> > Hello Yahn,
> >
> > thanks for your help!
> >
> > I think there is something to do after adding it in the
> > download-tables...
> >
> > So the simplest way is to check, what the system does by loading the
> > *.res file!
> >
> > With friendly reguards
> >
> > Ratman2000
> >
> > ----- Original Message -----
> > From: "Yahn Bernier" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, February 23, 2007 4:23 PM
> > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> >
> >
> > >I put the files in a map .res file and it worked, but I'll test the
> > >code  they way you had it set up and see what the problem is.
> > >
> > > Yahn
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> > > Sent: Friday, February 23, 2007 2:05 AM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] Downloadables Bug? VALVE?
> > >
> > > Hello Jay,
> > >
> > > yes thats the problem...
> > >
> > > Anybody there join a server with custom content, he downloaded it but
> > > cant hear the sounds...
> > >
> > > I think nobody like to join a server, download mass custom files and
> > > than have to close CS:S, remember the IP and start it again... Is
> > > there a way to fix it?
> > > I think when i download a map, what has custom ambient sounds, the
> > > sounds i can hear...
> > > but i dont know right now so i have to test it...
> > >
> > > With friendly reguards
> > >
> > > Ratman2000
> > >
> > >
> > > ----- Original Message -----
> > > From: "Jay Croghan" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Friday, February 23, 2007 10:40 AM
> > > Subject: RE: [hlcoders] Downloadables Bug? VALVE?
> > >
> > >
> > >> Yahn,
> > >>
> > >> It doesn't matter how the materials or sounds are downloaded, .res or
> >
> > >> by adding it to the "downloadables" NetworkStringTable, the CS:S
> > >> (HL2?) client still requires a restart before the content is usable.
> > >>
> > >> - Jay
> > >>
> > >>
> > >> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
> > >>
> > >>> I need a little more info on this one, how are you registering the
> > >>> custom .wav (or other content) with the engine?  Are you creating a
> > >>> mapname.res file or using some other API to register it?
> > >>>
> > >>> Yahn
> > >>>
> > >>> -----Original Message-----
> > >>> From: [EMAIL PROTECTED]
> > >>> [mailto:[EMAIL PROTECTED] On Behalf Of
> > >>> Ratman2000
> > >>> Sent: Sunday, February 18, 2007 10:39 PM
> > >>> To: [email protected]
> > >>> Subject: [hlcoders] Downloadables Bug? VALVE?
> > >>>
> > >>> Hello,
> > >>>
> > >>> i have integrated in my CS:S Server Plugin an function to add Custom
> >
> > >>> Sound Files...
> > >>> So i have added Sounds to this System and it works great but i have
> > >>> one problem...
> > >>>
> > >>> When i first time connect to the server, all content gets
> > > downloaded...
> > >>> Then when i play the sounds by using:
> > >>>
> > >>> MRecipientFilter Filter;
> > >>>
> > >>> Filter.AddPlayer( i );
> > >>> Filter.MakeReliable();
> > >>>
> > >>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
> > >>> EngineSounds->0.7,
> > >>>
> > >>> EngineSounds->0,
> > >>> 0, 100, &Origin );
> > >>>
> > >>> The sound file dont get played...
> > >>>
> > >>> When i then quit CS:S and start it again and connect to the same
> > >>> server, i dont get download content and all sounds plays fine...
> > >>>
> > >>> Who is the problem? Is it an Engine bug? Is there a workaround?
> > >>>
> > >>> Please help!
> > >>>
> > >>> With friendly reguards
> > >>>
> > >>> Ratman2000
> > >>>
> > >>>
> > >>> _______________________________________________
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> > >>>
> > >>>
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> > >>>
> > >>>
> > >>
> > >>
> > >>
> > >> _______________________________________________
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> > >> archives,
> > >
> > >> please visit:
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> > >>
> > >
> > >
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> >
> --
>
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>


--
-omega
--

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