-- [ Picked text/plain from multipart/alternative ] there is a decal issue on models, where it ends up tiling a wh ole sheet of them. ie: an explosion blast.
here's the model before an explosion is detonated on it http://www.omegaowns.us/pics/before_expl.jpg here is after *ONE* decal is applied (stock explosion code) http://www.omegaowns.us/pics/after_expl.jpg and here is one of the valve models from hl2, where it's working fine. http://www.omegaowns.us/pics/stock_valve_model.jpg and i can't see anything in the vmt's that are different. -Tony On 2/23/07, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I've heard from others that there is an issue with some types of materials > (decals?). > > On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > > > Okay. I was able to repro this with the stringtable version and fix it. > > The fix will go out some time in the next few weeks whenever we have an > > engine update coming out. > > > > I still need to look at models and materials/decals, too, since there > > may be similar issues wrt those types of things. > > > > Yahn > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 > > Sent: Friday, February 23, 2007 9:04 AM > > To: [email protected] > > Subject: Re: [hlcoders] Downloadables Bug? VALVE? > > > > Hello Yahn, > > > > thanks for your help! > > > > I think there is something to do after adding it in the > > download-tables... > > > > So the simplest way is to check, what the system does by loading the > > *.res file! > > > > With friendly reguards > > > > Ratman2000 > > > > ----- Original Message ----- > > From: "Yahn Bernier" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Friday, February 23, 2007 4:23 PM > > Subject: RE: [hlcoders] Downloadables Bug? VALVE? > > > > > > >I put the files in a map .res file and it worked, but I'll test the > > >code they way you had it set up and see what the problem is. > > > > > > Yahn > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 > > > Sent: Friday, February 23, 2007 2:05 AM > > > To: [email protected] > > > Subject: Re: [hlcoders] Downloadables Bug? VALVE? > > > > > > Hello Jay, > > > > > > yes thats the problem... > > > > > > Anybody there join a server with custom content, he downloaded it but > > > cant hear the sounds... > > > > > > I think nobody like to join a server, download mass custom files and > > > than have to close CS:S, remember the IP and start it again... Is > > > there a way to fix it? > > > I think when i download a map, what has custom ambient sounds, the > > > sounds i can hear... > > > but i dont know right now so i have to test it... > > > > > > With friendly reguards > > > > > > Ratman2000 > > > > > > > > > ----- Original Message ----- > > > From: "Jay Croghan" <[EMAIL PROTECTED]> > > > To: <[email protected]> > > > Sent: Friday, February 23, 2007 10:40 AM > > > Subject: RE: [hlcoders] Downloadables Bug? VALVE? > > > > > > > > >> Yahn, > > >> > > >> It doesn't matter how the materials or sounds are downloaded, .res or > > > > >> by adding it to the "downloadables" NetworkStringTable, the CS:S > > >> (HL2?) client still requires a restart before the content is usable. > > >> > > >> - Jay > > >> > > >> > > >> Quoting Yahn Bernier <[EMAIL PROTECTED]>: > > >> > > >>> I need a little more info on this one, how are you registering the > > >>> custom .wav (or other content) with the engine? Are you creating a > > >>> mapname.res file or using some other API to register it? > > >>> > > >>> Yahn > > >>> > > >>> -----Original Message----- > > >>> From: [EMAIL PROTECTED] > > >>> [mailto:[EMAIL PROTECTED] On Behalf Of > > >>> Ratman2000 > > >>> Sent: Sunday, February 18, 2007 10:39 PM > > >>> To: [email protected] > > >>> Subject: [hlcoders] Downloadables Bug? VALVE? > > >>> > > >>> Hello, > > >>> > > >>> i have integrated in my CS:S Server Plugin an function to add Custom > > > > >>> Sound Files... > > >>> So i have added Sounds to this System and it works great but i have > > >>> one problem... > > >>> > > >>> When i first time connect to the server, all content gets > > > downloaded... > > >>> Then when i play the sounds by using: > > >>> > > >>> MRecipientFilter Filter; > > >>> > > >>> Filter.AddPlayer( i ); > > >>> Filter.MakeReliable(); > > >>> > > >>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, > > >>> EngineSounds->0.7, > > >>> > > >>> EngineSounds->0, > > >>> 0, 100, &Origin ); > > >>> > > >>> The sound file dont get played... > > >>> > > >>> When i then quit CS:S and start it again and connect to the same > > >>> server, i dont get download content and all sounds plays fine... > > >>> > > >>> Who is the problem? Is it an Engine bug? Is there a workaround? > > >>> > > >>> Please help! > > >>> > > >>> With friendly reguards > > >>> > > >>> Ratman2000 > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >> > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > > > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

