-- [ Picked text/plain from multipart/alternative ] A shader to do this is relatively simple if you want to look into it. All you need to do is a simple 1-pass blur and multiply the blur amount by an alpha map (which you can make to be black on the edges and blur into white). It would be alot less costly in terms of performance than Garrys suggestion, but would take a little time to get working if you're unfamiliar with the system.
Matt On 7/16/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > Depends how much blurring you want. The refraction shader has a blur > built into it. You can do what you're asking using that (by making a > new material with no refraction). The alpha of the texture defines how > blurry it should be I think. > > The blur using this method isn't really really blurry though.. so you > have 2 options. Either do the effect multiple times (which would have > performance issues) or make a new blur shader. > > garry > > On 7/16/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > Greetings, > > > > > > I should first note that I havent dwelved into Shader creation *yet*, > most > > because of the Perl involvment. > > > > Basically what I am attempting to do is add a blur around the edges of > the > > viewport. > > > > In theory, as far as I know I have the following options: > > - Pixel Shader > > - VGUI Overlay > > > > I don't know if I have any other options, if I do please inform me, but > for > > all I know there could be a similar shader in the engine that I can just > > > use. > > > > Basically, what do you think is the best method to me achieveing this? > By > > 'best' I mean, the method that takes the least work and still looks > > professional. > > > > Please keep in consideration that I don't really have the time on my > hands > > right now to start dwelving into shaders, as much as I would like to. > > > > > > Thank You. > > > > _________________________________________________________________ > > Express yourself instantly with MSN Messenger! Download today it's FREE! > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

