I have some effects that I draw on weapon fire in my mod, but when I call the draw halo I get some weird results.
Whenever it passes in front of a physobject, the physobject renders last, making the part of the beam going across it disappear. Is there a setting somewhere in the vmt or the coding area that will make it render last? Thanks, Keeper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

