Look I don't want to be rude, but...

Is it just me or is the HL2:DM SDK the most ugly, unorganised shit you've
seen in a while?

I mean im comparison to the Doom 3 engine, and well Doom 3 is more script
orientated but someone could have organised the mass of source files a
little better in the HL2:DM SDK.

I'm basically looking at a mountain of source files with no idea at all
where to start, infact I spend more time trawling through source file after
source file mapping it all in my head then actual development on a
modification.

I've found duplicate functions more than once in the code, where it looks
like one person has created a function to do something without realising a
similar function already existed.

If I want to workout how something works in the SDK, I have to go though
layers of functions and source files and... Forget it.

What do you think?

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