I don't seem to have that option, what export/import script are you using?
(assuming your using 3ds max).


From: "Minh" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: <[email protected]>
Subject: Re: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
Tool)
Date: Sat, 21 Jul 2007 15:13:33 -0700

--
[ Picked text/plain from multipart/alternative ]
hmm.. usually when i get those error messages, it's because when I exported
the .smd, I checked off the optimize out bones thingy..

----- Original Message -----
From: "Mukkan Yhtiö" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, July 21, 2007 1:18 PM
Subject: Re: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
Tool)


Certainly.

"Cannot find bone ValveBiped.Bip01_L_Finger3"

Sorry I forgot to mention it was a cannot find error.


>From: "Minh" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: <[email protected]>
>Subject: Re: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
>Tool)
>Date: Sat, 21 Jul 2007 12:06:23 -0700
>
>--
>[ Picked text/plain from multipart/alternative ]
>can you describe the error message it gave you regarding finger_bone3?
>
>
>----- Original Message -----
>From: "Mukkan Yhtiö" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Saturday, July 21, 2007 11:35 AM
>Subject: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
Tool)
>
>
> >I don't know if this is a known issue or something caused by
>Cannonfodders
> > Decompiler but:
> >
> > ******
> > Decompiler: Cannonfodder
> > SMD Import / Export: Cannonfodder
> > ******
> >
> > I decompiled the v_pistol model, loaded the reference into 3dsmax and
>made
> > what changes I needed, exported the reference.
> >
> > I then tried to run the decompiled qc script through studiomdl and it
> > instantly returned an error about 'left finger bone 3'. (or 2 I cant
> > remember, but that's not the point)
> >
> > The strange thing is, I check the SMD and QC file and it IS refrenced
in
> > them both.
> >
> >
> > Anyone have any idea what's hit the fan here? May it be something to
do
> > with
> > one of the cannonfodder tools?
> >
> >
> > Thanks.
> >
> > _________________________________________________________________
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> >
>
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>
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