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[ Picked text/plain from multipart/alternative ]
Oh, sorry. I'm using XSI. The .smd exporter that Valve made has a few
options for optimizing out bones.

I just realized the 3dsmax .smd exporter has no such options.


----- Original Message -----
From: "Mukkan Yhtiö" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, July 21, 2007 4:12 PM
Subject: Re: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
Tool)



I don't seem to have that option, what export/import script are you using?
(assuming your using 3ds max).


>From: "Minh" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: <[email protected]>
>Subject: Re: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
>Tool)
>Date: Sat, 21 Jul 2007 15:13:33 -0700
>
>--
>[ Picked text/plain from multipart/alternative ]
>hmm.. usually when i get those error messages, it's because when I exported
>the .smd, I checked off the optimize out bones thingy..
>
>----- Original Message -----
>From: "Mukkan Yhtiö" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Saturday, July 21, 2007 1:18 PM
>Subject: Re: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
>Tool)
>
>
>Certainly.
>
>"Cannot find bone ValveBiped.Bip01_L_Finger3"
>
>Sorry I forgot to mention it was a cannot find error.
>
>
> >From: "Minh" <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: <[email protected]>
> >Subject: Re: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
> >Tool)
> >Date: Sat, 21 Jul 2007 12:06:23 -0700
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >can you describe the error message it gave you regarding finger_bone3?
> >
> >
> >----- Original Message -----
> >From: "Mukkan Yhtiö" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Sent: Saturday, July 21, 2007 11:35 AM
> >Subject: [hlcoders] Model Decompile & Recompile Issues (Cannonfodders
>Tool)
> >
> >
> > >I don't know if this is a known issue or something caused by
> >Cannonfodders
> > > Decompiler but:
> > >
> > > ******
> > > Decompiler: Cannonfodder
> > > SMD Import / Export: Cannonfodder
> > > ******
> > >
> > > I decompiled the v_pistol model, loaded the reference into 3dsmax and
> >made
> > > what changes I needed, exported the reference.
> > >
> > > I then tried to run the decompiled qc script through studiomdl and it
> > > instantly returned an error about 'left finger bone 3'. (or 2 I cant
> > > remember, but that's not the point)
> > >
> > > The strange thing is, I check the SMD and QC file and it IS refrenced
>in
> > > them both.
> > >
> > >
> > > Anyone have any idea what's hit the fan here? May it be something to
>do
> > > with
> > > one of the cannonfodder tools?
> > >
> > >
> > > Thanks.
> > >
> > > _________________________________________________________________
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