Oliver wrote:
--
[ Picked text/plain from multipart/alternative ]
Thanks for the good suggestions.  We are only interested in two types of
entities.  Is there a way to create a mask that filters out everything
except for entities that are class X or class Y?

You could have these entities add themselves to a global linked list
when they are created and remove themselves when they are destroyed.

Then just loop through your linked list and do the distance calculation
yourself instead of having the engine iterate through all entities.

--
Jeffrey "botman" Broome

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to