Muzzle flashes are working fine. We have a model (not too different from the crossbow bolt). We also have an effect on this model. When it is shot, there is a 10.0 unit difference in the Z vectors. I can compensate by hardcoding in the difference on the creation of the model, offsetting the viewmodel by 10, and then moving the FP camera down by 10. Then everything matches. For some reason, thirdperson and firstperson views are 10 units off.
BTW, is there any way to get the muzzle position of the gun the person is carrying? Everything I do returns the attachment of the viewmodel instead of the actually gun model. Thanks, Keeper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

