Normally the bullet start at pPlayer->Weapon_ShootPosition() with
pOwner->GetAutoaimVector angles.
Tracer effect are using this inputs.
It is what I understood.

From: "Garry Newman" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] Muzzle Origin in Third Person vs ViewModel
Date: Thu, 26 Jul 2007 09:46:22 +0100

The bullet start point is never really starts at the muzzle. It
usually starts from the player's eye angles.

The illusion of it being created from the muzzle is done by the tracer
effect. The start position of the tracer is drawn coming from the
viewmodel attachment if it was fired by the local player, if not it's
drawn from the world model attachment.

Is that what you mean? The tracer effect?

garry

On 7/26/07, Keeper <[EMAIL PROTECTED]> wrote:
I am currently working on a mod where we have new player models and
weapons.
The problem we are having is when I use the muzzle point on the weapons,
it
works great in viewmodel mode.  When we switch to third person or see
other
players on the server shoot, the bullets are not aligned properly with the
muzzle.

Has anybody else come across this issue?  Being a coder, I have looked at
everything I know and have come to the conclusion that the viewmodel and
the
world model are not aligned properly.  But honestly, I'm at a loss for a
cause or a fix.

Any insight would be appreciated!

TIA,
Keeper



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