Even though i don't know if this would work, it sounds
logical.

What if you copy the information to a render target
buffer, and give its out put to IMaterial.

Otherwise you might need to make some transfer vmt
files in an engine sub folder or something and use
procedural texturing.

Adam


--- [EMAIL PROTECTED] wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> How do I bind an ITexture to an IMaterial?
>
> correct me if I'm wrong:
> ITexture can have stuff drawn into it (can be an RT)
> but it can't be drawn, while IMaterial only exists,
> but can be drawn into something else (as IMesh).
>
> the main thing is that I have stuff in ITexture but
> I want it in IMaterial
> --
>
>
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--------
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