You need to use the IMaterialVar's stuff to get/set "$basetexture" (or
whatever texture you want to set).

garry

On 8/5/07, Adam amckern McKern <[EMAIL PROTECTED]> wrote:
> Even though i don't know if this would work, it sounds
> logical.
>
> What if you copy the information to a render target
> buffer, and give its out put to IMaterial.
>
> Otherwise you might need to make some transfer vmt
> files in an engine sub folder or something and use
> procedural texturing.
>
> Adam
>
>
> --- [EMAIL PROTECTED] wrote:
>
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > How do I bind an ITexture to an IMaterial?
> >
> > correct me if I'm wrong:
> > ITexture can have stuff drawn into it (can be an RT)
> > but it can't be drawn, while IMaterial only exists,
> > but can be drawn into something else (as IMesh).
> >
> > the main thing is that I have stuff in ITexture but
> > I want it in IMaterial
> > --
> >
> >
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