-- [ Picked text/plain from multipart/alternative ] Comes from not building cubemaps. Not recommended.
/ProZak On 11/08/07, Drak <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I was noticing that in some HL2 Mods, there weapons have sort of a > 'reflection' to them. But not the standard 'cube map reflection' in HL2. > > Here's two of the same screenshots, one taken in GMod, and the other in > standard HL2. > > HL2: > http://i74.photobucket.com/albums/i278/Drak_Thing/bj_example_drop_HL2.jpg > GMod: > http://i74.photobucket.com/albums/i278/Drak_Thing/bj_example_drop_GMOD.jpg > > Notice the hands, in GMod, there always 'dark'. The lighting level doesn't > seem to change effect on it. > > Is this effect accomplished via Shader? > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

