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You might want to try having a look at the strider's tracer effects.

On 6/28/07, Emiel Regis <[EMAIL PROTECTED]> wrote:
>
> I think they are, if you mean the UVMap. I tried attaching sprite to other
> models too and it always shows face up ( parallel to walls) while i want
> it to be parallel to the floor...
>
>
> > Are the texture coordinates on the model correct?
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Emiel Regis
> > Sent: Thursday, June 21, 2007 5:12 PM
> > To: [email protected]
> > Subject: [hlcoders] Changing sprite's orientation
> >
> > Hi,
> >
> > I'm having some problems. I have a collission model and a sprite
> attached
> > to it as a blaster bolt for my mod. But the sprite doesnt show like it
> > should, so horizontally like a bolt, but it is always vertically up.
> > Changing $orientation in .vmd does nothing. Can anybody help me? :P
> >
> > Cheers,
> > Emiel Regis
> > The New Era team
> >
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>
>
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