Ben,

Thank you so much. It is exactly what I was looking for.
sv_voiceenable is server-side only but I wanted client to know if server is
enabling voice or not.


From: "Ben 'amogan' K." <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] sv_voiceenable
Date: Mon, 13 Aug 2007 14:15:28 +0200

I'm not sure whether you are trying to do this with a server plugin or a
mod but you could use

cvar->FindVar("sv_voiceenable")

to get the cvar. Not sure if you would have to include some more
files/classes when working with a plugin though and it would also just
give you access to the server-side value if I'm not mistaken.
But then again isn't sv_voiceenable just a server-side-only cvar anyway? :P

- Ben K.


Janek Le_Vert wrote:
Hi all,

I would like to know (server side and client side) value of
sv_voiceenable.
My first try was to decalre a extern ConVar sv_voiceenable and send its
value in a message to clients but compiler was not able to link
sv_voiceenable as sv_voiceenable is not part of the dll.

Second try was to see if I can get this information client side using
CVoiceStatus* GetClientVoiceMgr(); but I don't find usefull method in
here.

Then I had a look at CVoiceGameMgr* GetVoiceGameMgr(); but didn't find
what
I was expecting server side.

Do you know how I can grab value of sv_voiceenable ?

Thank you in advance for your help.

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