Yeah we have done the exact same thing. Create a separate render target, render certain entities just to that target, apply your post-processing shader selectively, and blend afterwards.
-- maarten > Hi, > > I would like to create an effect where the whole scene appears to be > rendered using a post process effect, say black & white, except certain > entities. For example a field of grass in B&W with a single red flower > in it. If it was to be a permanent effect I guess i could texture > everything appropriately in the map. But what if I would like to be able > to toggle the effect? > > Any ideas of how I would go about accomplishing that? > > /jarmo > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

