Yeah we have done the exact same thing. Create a separate render target,
render certain entities just to that target, apply your post-processing
shader selectively, and blend afterwards.

-- maarten

> Hi,
>
> I would like to create an effect where the whole scene appears to be
> rendered using a post process effect, say black & white, except certain
> entities. For example a field of grass in B&W with a single red flower
> in it. If it was to be a permanent effect I guess i could texture
> everything appropriately in the map. But what if I would like to be able
> to toggle the effect?
>
> Any ideas of how I would go about accomplishing that?
>
> /jarmo
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to