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Hi,

I have implemented a left hand using the second 'slot' in the m_hViewModel
array so that you can see that you are holding a flag when you have picked
it up.

The modelers have implemented a "no left arm" animation in the view models
for the two handed weapons and what I need to do now is get it so that the
left hand in the weapon animations disappears when the player has the flag
i.e. call this animation.

I believe I have to use the AccumulatePose function but this is not
accessible from the hl2mp_player.cpp and calling functions such as
SendViewModelMatchingSequence on a pointer to the viewmodel does not seem to
permanently get rid of the left hand.

Does anyone have any ideas?

Thanks

David
www.hl2ctf.com
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