-- [ Picked text/plain from multipart/alternative ] Hi, I have implemented a left hand using the second 'slot' in the m_hViewModel array so that you can see that you are holding a flag when you have picked it up.
The modelers have implemented a "no left arm" animation in the view models for the two handed weapons and what I need to do now is get it so that the left hand in the weapon animations disappears when the player has the flag i.e. call this animation. I believe I have to use the AccumulatePose function but this is not accessible from the hl2mp_player.cpp and calling functions such as SendViewModelMatchingSequence on a pointer to the viewmodel does not seem to permanently get rid of the left hand. Does anyone have any ideas? Thanks David www.hl2ctf.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

